Sharp gives (?+1?) to max dice hits
Ancient gives + 2 to max dice hits (e.g. weapon's 2d8 becomes 2d10)
Combo gives +1 to max hit for each consecutive combo hit:
short sword - 1st combo hit +1, 2nd +2, 3rd +3
long sword - 1st +0, 2nd +1 3rd +2
axe - 1st +1 2nd +2 3rd + 3
fencing - 1st +2 2nd +4 3rd +6
arrow - 1st +0 2nd +1 3rd +2
hand -1st +0 2nd +2 3rd +3
STR bonus + (2% from basic weapon damage per each 10 levels in STR)
Critical attack damage is: Damage + Damage * (Level / 100)
Distance of critical attacks
Attack kind | Distance |
Free hand, Short sword | Only physical contact. |
Long sword, two handed sword | 3 squares |
Fencing | 4 squares |
Axe | 2 squares |
Staff | ? |
< 50 DEX: To hit value = Weapon Skill
> 50 DEX: To hit value = Weapon Skill + (DEX - 50)
Your defense is your DEX * 2 + any armor bonuses you get. For example Knight Plate Mail has 40 AC, and therefore adds 40 to defense value.
Maximum hit probability is 90%, no matter how much DEX
and how high weapon skills you have.
Minimum hit probability is 10%. Hit probability is calculated as follows
Hit probability = (To hit Value / Defensive Value) * 50.
Example.
A=attacker, T= Target, B=filler(empty space) C, D, E=possible directions for T to run
Starting situation:
A B B B
B E D C
B D T C
B C C C
If Target T were to run to either of the D spots adjacent to him, he will almost definitely be hit by the dash attack(due to HB having this thing about hitting something as long as it's still adjacent to attacker)
However, if T were to run into any of the C squares, T will not be hit since he will be out of range of the attack(unless the attacker uses alt/Critical, but that's something else) If T were to run into square E, he will hear the "Ugh" sound(tried to enter occupied square), and be bumped back into his T square. He will also of course be hit.
Example 1:
If your dex is 75 and weapon skill is 90%, your to hit
value is 90 + (75 - 50) = 90 + 25 = 115
If your opponent has dex 75 and is wearing Shoes (AC 1), Hauberk (AC
8), Scale Mail (AC 20), Helm (AC 8), Plate Leggings (AC 12), Iron Shield
(AC 22) and a Cape (AC 1), his basic defense value is 75 * 2 = 150,
and he gets 72 defense points from his armor (1 + 8 + 20 + 8 + 12 +
22 + 1), now his total defense value is 150 + 72 = 222
In this case your hit probability would be:
(115 / 222) * 50 = 25%
Example 2:
Your dex is 100 and weapon skill is 100%, your to hit
value is 100 + (100 - 50) = 150
If your opponent has 50 DEX and no armor, his defense value is 50*2
+ 0 = 100
In this case your hit probability would be:
(150 / 100) * 50 = 75%
Example 3:
Your dex is 200 and weapon skill is 100%, your to hit
value is 100 + (200 - 50) = 250
If your opponent has 50 dex and a tunic (AC 3) no armor, his defense
value is 50*2 + 3 = 103
In this case your hit probability would be:
(250 / 103) * 50 = 121% = 90% (90% is the maximum hit probability)
Example 4:
Your dex is 10 and weapon skill is 20%, your to hit value
is 20 (dex under 50 does not give a bonus)
If your opponent has 200 dex and no armor, his defense value is 200*2
+ 0 = 400
In this case your hit probability would be:
(20 / 400) * 50 = 2% = 10% (10% is the minimum hit probability)
NOTE: Enemy's defense value is reduced to half if you attack from the back.