Tips
So you created Helbreath character already. First, lets
find out - will your character be a mage or a fighter (no other specializations
around). Mage must not have DEX (anyway fighters will have 90% chance
to hit you), must have 50+ magic, average or high intelligence and a bit
of vitality. Unlike mage fighters needs 50+ dexterity, strength enough
for your favorite weapon and vitality so I've decided to make 2 different
tips: for mages and for fighters.
So if your character is half-mage - half fighter, I advise
you to create a new character while it's not too late ... You can use
this one as a fisher (get DEX to 50 and forget about getting EXP on this
char) but you will not be able to fish in a safe place if you are not
a traveller already. Why creating a new character? Half-fighters are good
only against mages, nothing more, they can't do anything with a pure fighter
of the same level.
Just a bit more about battlemages
Usually fighters needs just pfm, paralyze or zerk spells
while having very low MAG stat - such combinations sometimes gives good
results but that's not a true battlemage, just a fighter variation. If
you have high MAG as well as some DEX and STR ... Then It's the most deadly
combination ... For you. You will be always behind any mage or fighter
of your level and prepare to be always weaker by 10-20 levels. So you
will get EKs only againsts newbies or during sudden attacks on mages.
Perfect if you reached 90 - then you have some chances to get EKs on 80th
levels etc...
Currently it's not very easy for battlemages to player-kill.
Imagine suddenly attacking mage: you have to PFM or you will just behave
like a weak warrior - so you need to release BOTH hands from shield and
wand, indeed it will take you 1 ES to do that + not obvious to cast PFM
under ES fire.
Yes, you can commit sudden attacks too - but it works only
against newbies who has no sound tweak. Only 2-3 fighters (or 1 low-ping
cheater) can kill a mage but again, who will take kill? Unless you have
high str - it will not be you in most cases.
Also think a bit about leveling ... As a mage ... forget
about it, only at high level you will be able to party with another fighter
as mage. As a fighter, well, maybe a good idea, but in some cases (like
killing liches) you will need to PFM, heal your partner and zerk him constantly
unless he's 120+ which is quite hard to do while killing liche for someone
who stays near liche and who's PFM sometimes wanishes (yes, hard for you
as for battlemage). I think mage can do the same much more efficiently.
Battlemages are self-sufficient, mages can't make them stronger
then they are already. But party with a fighter ... It's kind of deadly
thing in player killing. Battlemage+fighter against mage+fighter of the
same level ... Mage+fighter party will have to retreat soon. I think that's
the only advantage of battlemages (for low level players I prefer barrack
raiders :P )
Tips for beginner mage
- Create character with 14 MAG, 14 INT and 2 STR.
DEX is not needed for a mage - anyway fighter with 100 DEX will easily
hit you, even if you will get 50 DEX, STR is waste of points too - because
of low DEX you will hit too rarely in close combat to inflict enough
damage. Why STR? Otherwise you will not be able to wear wizard's hood
or wizard's hat in future...
- So you appeared in the beginner zone. First of all, set level growth
to INT (+3)
Left portal leads to the Aresden city, right leads to the Elvine city.
When you put mouse over the white dot on the minimap you will read what's
there. This will help you to find barracks, blacksmith, wizard tower
and many other places. To turn on minimap use Ctrl+M.
To learn magic missile and start training magic you need 18 INT
- Go to barracks and with dagger and hit dummies till you will get 18
INT
Barracks are in the city. Enter the city, find a barracks there and
just kill dummies till you will have 18 INT. Why dummies? You can get
a bit more EXP on them than on slimes (much more if you have Hitting
probability rep+7 dagger) . Also here's a macro that allows you to release
your hands and just look how you kill the dummies.
- Now visit mages tower and buy magic missile spell (it costs 100 GP)
You need this spell for training magic %.
- Go back to barracks, and set leveling to MAG (+3)
MAG is required to get fast mana recovery
- While being traveller get your level to 19
This will save you from repairing items. Don't forget to shoot with
magic missiles and don't let your mana to completely recover.
- Become a citizen
You can do that in the cityhall in the center of your city.
- Now you need to get 80 MAG
You need 80 MAG to be able to recover mana fast for magic %. Again,
train in barracks.
Tips for barracks training:
- Good idea will be to have MS0 wand, bind sword or dagger to F2
and wand to F3, Magic missile will be F4, so you can start casting
at any time.
- If you want to become barrack raider, at 30 level start training
INT (+3) so you can get 38 INT (summon creature) and stop at 37-38,
2 levels you will get just by staying on the same place and training
magic missiles. Here is possible mage barrack raiders:
- Summoner (38 INT and about 90 MAG with some VIT and 100% magic)
- Shooting mage (Mass Lightning arrows - 53 INT and about 70
MAG with some VIT)
it's not recommended for you to use 7 or higher circle - you will
have only 20% to cast in it (40 with +21 CP staff), however you
still can make such.
- Now you have to take care about your magic % - get it to about 80%
(or 100% if you can)
Why should you do so? 1. Summoning better creatures 2. It affects casting
probability 3. It affects chance to hit with magic. Some people
uses a macro for that.
- Now when you got 100% magic - time to start training 60 INT for ice
strike
Yes, in barracks. When you will get fire ball or fire strike - you can
try 2nd level of barracks. When you will get ice strike at 38 level
- you will get to 41 in minutes :) Again, if you want this character
to become a barracks raider you will need to stop at 38-39 level (otherwise
if you will get 40 you will need to die often which is quite hard and
sometimes bad for your rep)
- Train MR (magic resistance)
Find or buy a wooden MR shield then get full bag of food to avoid losing
it. Put on the shield. First of all remember: if you see cannibal plant
- run
as fast as you can. In the garden forget about killing any monsters
except for usual orcs, snakes and slimes. Ok, now you are ready for
the garden run. Tactic in the garden is simple: RUN :) Yes, magic orcs
are the best for training MR. If you see the orc - make it to attack
you. If it won't shoot magic - it's usual and you can safely kill it.
If it's a magic orc - just run from them and they will start to shoot
magic on you.
- Ok, you have graduated from barracks with perfect skill and Ice strike.
Now comes the hardest part - leveling.
All mages needs to have ES without dependence of their specialization.
So get enough INT for it. Start from snakes, try scorpions pit, also
a good way to get EXP is summoning something strong that ALMOST kills
for example, another Cyclops and when you think you can finish enemy
Cyclops /hold your creature and shoot strikes (energy or ice on target
monster). 2 zerked stone golems can easily beat paralized werewolf :)
Other way is party with good fighter (you need good MAG in this case
to have good chance to paralyze monsters and you need to have berserk
for your fighter).
- Time to choose specialization :)
Here is 3 specializations for the pure mages, try to think what fits
you better:
- High MAG mages
Because of your 160-180 mag you can hit almost always and with very
high damage (70-80 with ES is usual, you can also hit 60 rarely
and top hit with ES is about 94-97), you have high MR, but you can
forget about high level spells like MS and blizzard. Pure high MAG
mages has only ES and nothing better, but some considers getting
mass chill wind which is actually pretty good for long-time freezing
the enemies.
- High INT mages
You had Lightning strike already at 60 level but then your hitting
probability against mages will be close to 50%, also damage on fighters
will rarely go past 60-70, yes, and the worst - low mana recovers.
But at higher level you can deal the same amount of damage as high
MAG mages and even with some special effects like freeze or hit
through usual PFM. But here you sacrifice mana recovery for special
effects. You need a lots of MP rec items to compensate your mana
recovery.
- Balanced
Like most mages you can do high damage lightning strike but getting
meteor strike delays for a long time. You have balanced set of magic
spells and sufficient mana recovery.
- Ok and some common tips: Buy MP rec shield - leveling without it will
take 1.5 times longer.
This will give you enough mana to level up fast and wear robe (more
chance that fighters will party you).
- From 55 level with high CP wand you can start killing golems
2 golems at once is ok, if just 1 - use mass lightning arrow, you will
still kill it.
- From 60 level go on helhounds and maybe even cyclops
- From 70 - good idea will be to try mass troll spawns
- Blanced mage can reach 169 INT (Meteor strike) and 200MAG only at
114 level.
Pure mages classification
Level |
Skill change |
Classification / prefered spell / equipent / prefered
victims |
Stats |
Variations |
Stats for variation |
INT |
MAG |
|
INT |
MAG |
1 |
|
Food for ants |
None |
Agile Daggers or rep+7 or hitting probability |
Slimes, Dummies in barrack lvl1 |
|
14 |
14 |
|
19 |
54
(+54 skill) |
Magic % trainer |
Magic missile |
|
Nowhere :) In the corner of unpopulated 2nd room of barracks
lvl 1 or in the corner of begginer zone. |
|
18 |
64 |
Beginner zone killer |
Poison cloud |
|
Macroers, beginner zone. |
|
49 |
19 |
40 |
117
(+63 skill) |
Barracks ready to graduate mage |
Tripple energy bolt, Ice strike (only if 100% magic skill
already) |
Usual MS10 wand or MS0 special wand, nude (maybe with MP rec
shield). |
Scorpions, snakes, later skeletons, zombies in pits. |
|
60 |
85 |
|
79 |
234
(+117 skill) |
North dungeon raider (balanced) |
Lighning strike, Mass chill wind (against players) |
MS20 wand, MP 49 rec shield. |
Golems, Frogs, Helhounds, Cyclops, Trolls. Only in groups.
Good to party with a fighter in DV/SW/D3 |
|
123 |
139 |
North dungeon raider (high MAG) |
Energy strike, mass chill wind (against players) |
MS20 wand, , MP 49 rec shield. |
Golems, Frogs, Helhounds, Cyclops, Trolls. Only in groups.
VERY Good to party with a fighter in DV/SW/D3 |
|
93 |
169 |
|
North dungeon raider (high INT) |
Meteor strike, Mass chill wind (against players) |
Any CP30+ wand (usually MS10 without it you will have 70%
in meteor strike), MP rec shield, MP rec armor prefered. |
|
|
169 |
93 |
90 |
267
(+ 33 skill) |
Robin with hood (balanced) |
Lighning strike, Mass chill wind (against players) |
Special MS20 wand, MP rec shield, PA or MP rec hauberk (or
usual wizard hauberk) |
|
|
145 |
145 |
Robin with hood (high MAG) |
Lighning strike, Mass chill wind (against players) |
Special MS20 wand, MP rec shield, PA or MP rec hauberk (or
usual wizard hauberk) |
|
|
123 |
167 |
also here you may want to waste 5 str for wizards hood
(values in table here and bellow have 5 substracted already) |
Robin with hood (high INT) |
Blizzard |
Any CP30+ wand (without it you will have about 70% in blizzard),
MP rec shield, PA or MP rec hauberk (or usual wizard hauberk) |
|
|
195 |
95 |
100 |
297
(+30 skill) |
Hidden death (balanced) |
Meteor strike |
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
(or usual wizard hauberk) |
|
|
169 |
151 |
Hidden death (high MAG) |
Lighning strike, Mass ice strike (against players) |
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
(or usual wizard hauberk) |
|
|
140 |
180 |
|
Hidden death (high INT) |
Blizzard |
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
(or usual wizard hauberk) |
|
|
195 |
125 |
110 |
327
(+30 skill) |
110 level (balanced) |
Meteor strike |
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk, |
|
|
179 |
171 |
110 level (high MAG) |
Meteor strike |
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk |
|
|
169 |
181 |
|
|
|
110 level (high INT) |
Blizzard |
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk |
|
|
195 |
155 |
120 |
357
(+30 skill) |
120 level |
Blizzard |
Special MS20 wand, MP rec shield, PA or MP rec hauberk, MS
necklace |
|
|
195 |
185 |
|
If you do not obey the table above then you will have either
low casting probability in your top spells (what's good in having blizzard
with 30% casting probability with the best wand?) or slower rate of training.
Tips for beginner fighter
-
Create char with 14 STR 14 DEX and 12 VIT
-
So you appeared in the beginner zone. First of
all, set level growth to DEX (+3)
Left portal leads to the Aresden city, right leads to the Elvine city.
When you put mouse over the white dot on the minimap you will read
what's there. This will help you to find barracks, blacksmith, wizard
tower and many other places. To turn on minimap use Ctrl+M.
To learn magic missile and start training magic you need 18 INT
-
Get 6 or so level and go to blacksmith
Blacksmith is in the city. Enter the city of your choice (either Elvine
or Aresden).
-
Buy weapons of your choice
In the blacksmith buy yourself usual long sword and long sword manual.
Don't think you will want a short sword against fighters or big creatures
so it's better to start training long sword skill % as soon as possible.
For barrack raiders: buy short sword (no manual needed) or esterk
(fencing manual).
-
Go to barracks and kill dummies on DEX (+3) till
you will reach 50 DEX then put all on VIT (+3)
Find the barracks in the city and just kill

dummies
till you will have 50 DEX. Why dummies? You can get a bit more EXP
on them than on slimes (much more if you have Hitting probability
rep+7 dagger) . Also here's a macro that allows you to release your
hands and just look how you kill the dummies. Note, if you want barrack
raider, use short sword mostly and get 14 STR (axe), 50 DEX and then
train vitality, this will help you training shield.
-
Get shield and shield manual if you will use short
sword or fencing
Just learn to use shield and stay in the middle of dummies on barracks
level 2 to train it (train it as traveller on 2 dummies to avoid repairs
or death problems)
-
Get shield manual, and shield, read manual and
then get 100% shield, also if you want - get archery skill higher,
it will help getting EXP in future.
It's really hard to train shield outside the barracks while it takes
just 2-3 nights in barracks. Get 2 (if you have no vit) or 3 dummies
on 2nd level of barracks and lead them away into the corner. Then
just stay and enjoy. Do that as traveller to avoid repairs, enemies
and death problems.
-
For barrack raiders: Then keep killing dummies
until you will get 100% short sword skill,
Quite long, but if you will become a citizen ... then you will not
easily get 100% skill as barrack raders (you will have to ask mages...).
Why it's only for barrack raiders? For others it's just better to
go level in RH after reaching 41st level - at level about 55 you will
have 100% skill in any case.
-
Become a citizen
You can do that in the cityhall in the center of your city.
-
Now choose future specialization of your fighter:
- "Dexie" very high dexterity warrior with weak agile
sword or esterk
Because of good chance to hit he is still a very good warrior,
even if he got weak armor (good against people, but weak against
big monsters even though big monsters will hit you rarely)
- Balanced - something like STR 78 (full speed long sword, in
future better weapons), DEX 70, VIT 40. At higher levels try to
get 104 STR (Great sword+1), about 120 DEX and 40-50 VIT.
- Giant sword user (156 STR)
Maybe here is some others classes ...
-
Train till 40 level in barracks
Here you are - a ready barrack raider, just train MR a bit and you
are totally prepared, oh yeah, you may also want to get INT for paralyze
spell.
-
Train MR (magic resistance).
Find or buy a wooden MR shield then get full bag of food to avoid
losing it. Put on the shield and one-handed long sword (or axe). First
of all remember: if you see cannibal plant

-
run as fast as you can. In the garden forget about killing any monsters
except for usual orcs, snakes and slimes. Ok, now you are ready for
the garden run. Tactic in the garden is simple: RUN :) Yes, magic
orcs are the best for training MR. If you see the orc - make it to
attack you. If it won't shoot magic - it's usual and you can safely
kill it. If it's a magic orc - just run from them and they will start
to shoot magic on you.
-
Till 50 level its a bit painful
You will have to hunt every skeleton on the skeleton pit (in the Promise
lands) when horde of other players will try to kill it too. After
that you can go to the farm and start training MR and killing orcs
and snakes there (you can take troll 1 on 1 only at about 60+ level),
also you can hunt golems on any other map. Beware of dungeons - cyclops
can easily kill you because you, probably, have no MR items yet and
low MR.
-
60 level
Here comes freedom - you start to be attractive for mages to party
with you, go ogres, trolls (garden) etc 90 and higher levels are good
for parties with a mage (it's much easier to kill paralyzed monsters,
you know) Just find a mage that has 100% in circle 6 and ask him to
party in garden
-
Get 130 strength
This will allow you to full-swing flam and pickaxe.
-
Get 130 dex.
Now you can level off ogres and possibly go to WereWolf (WW) pits
with a good mage and clear the pit out. 100 dex is too low to fight
even paralized werewolves ...
-
If you decide to get full swing battle axe get
170 str, not just a 169
The reason for 170 and not 169 str (the actually str for b-axe at
full speed) is because you get +1% damage for every 10 points of str
you have.
I don't have good fighter therefore, please, write me (see top of the
page for e-mail address) what you recommend to do next. Thanks you.
Pure fighters
classification
Level |
Skill change |
Classification / prefered weapon/ prefered armor / prefered
victims |
Stats |
Variation #1 |
Stats for variation |
STR |
DEX |
VIT |
|
STR |
DEX |
VIT |
1 |
|
Food for ants |
Agile Daggers or rep+7 or hitting probability |
Nude |
Slimes |
|
14 |
14 |
12 |
|
19 |
54
(+54 skill) |
Shield trainer |
Sabre |
|
Dummies, Barrack lvl 2 |
|
14 |
50 |
30 |
Skill trainer |
Sabre, short swords |
Dummies, Barracks lvl 2 |
|
32 |
50 |
12 |
40 |
117
(+63 skill) |
Barracks ready to graduate fighter |
Zombies, Skeletons |
|
Rep+7 esterk hp+21 |
|
48 |
80 |
30 |
Barracks raider |
Newbies, Enemy Barracks |
Rep+7 ss |
|
48 |
80 |
30 |
|
Barracks mage killer :) |
Snakes |
|
Great sword with hitting probability |
|
104 |
41 |
12 |
79 |
234
(+117 skill) |
North dungeon raider (mage flier) |
Golems, Helhounds, Cyclops, enemy mages |
Plate Mail, Full Helm, Tower Shield (when using war axe),
Plate Leggings, Hauberk (good for extra protection) |
Flameberge |
|
130 |
100 |
44 |
|
90 |
267
(+ 33 skill) |
Goldie |
Ogres with mage, golems pit when alone |
Knight Plate Mail, Knight Full Helm, Knight Plate Leggings,
Knight Hauberk |
Flameberge, War Axe (preferably with stats) |
|
130 |
132 |
45 |
|
100 |
297
(+30 skill) |
Winged warrior |
Werewolves, liches with mage |
Knight Plate Mail, Winged Helm, Knight Plate, Leggings, Knight
Hauberk |
Battle Hammer, Battle Axe +1, Giant Sword ( Knight Flameberge) |
|
159 |
133 |
45 |
Winged warrior |
Werewolves with mage, ogres |
Knight Plate Mail, Winged Helm, Knight Plate, Leggings, Knight
Hauberk |
Knight flamberge, War Axe (preferably with stats) |
|
130 |
150 |
57 |
110 |
327
(+30 skill) |
110 level |
Battle Hammer, Battle Axe +1, Giant Sword (Knight Flameberge) |
Knight Plate Mail, Winged Helm, Knight Plate Leggings, Knight
Hauberk |
|
|
182 |
133 |
50 |
|
|
|
|
120 |
357
(+30 skill) |
Horned warrior |
|
Knight Plate Mail, Horned Helm, Knight Plate, Leggings, Knight
Hauberk |
Battle Hammer, Battle Axe +1, Giant Sword (Knight Flameberge) |
|
182 |
160 |
53 |
|
|
|
|
Indeed, you can forget about following chart above but note: it will be
either harder for you to train (e.g. if you sacrificed str for vit then
you will not make a good party but will fight alone well) or it will be
harder or even impossible for you to kill players (very low dex or very
low str).
Choose balancing yourself +-15 does not mean anything
e.g. you can make 115 dex instead of 130 without any sensitive change
(but you will earlier start to use b-axe) etc. For players you need higher
dex, for monsters - higher str. In brief, that's all about warrior.
Player killing mage tactics
Here's some tips how to get EK for a mage.
Basics
Practice
Equipment
Choosing targets
Locations for player killing
Tracking players that are hiding
Tips for player killing
Lets start from basic:
- Do not PK alone if you have slow computer or laggy connection.
- Run (Start-> Run there enter "ping 211.239.170.79 -t"
without quotes. If you have values over 500 - you can forget about any
player killing (HB hosts FTP and game servers on the same ISP - what
a dumb idea, if someone starts downloading HB on cable you will get
+100ms lag, 2 people +200ms etc and thats for about an hour - so better
go and find something other to do for this hour). I'v tried pking with
550 ms lag - just wasting 2 times more potions (and therefore money)
but still can kill people. It also allows people to be under fire less
time. So for example if you have 500ms lag, in 2 seconds you can cross
your area of sight. So you will have only 2 seconds - 500ms = 1.5 seconds
to shoot and hit. One time it's ok but if it repeats then lag greatly
reduces your probability to kill someone (1 wrong move and enemy escaped).
- Close ICQ or at least disable popup PM - died 4 times because of it
- Here is only 2 ways to kill people (if we will forget about accidents):
Either hit with high damage (high mag, good spells) or stop them from
running (freeze, parlize, first prefered)
Practice required:
- Learn to paralize
Better train on skeletons, later on cyclops they behaves just like fighters
with one exception: they are much slower and quite predictable.
- Learn to drink health potions in critical situations (Insert key)
This will reduce frequency of death 3 times (still will not save from
mass spawn, getting boxed by fighters, paralized etc). Its easy to tell
"use potion in critical situation". Yeah, you must click hardly,
choose correct direction and at the same time HEAL or you will not escape
from fighter or a monsters group.
- Learn to escape - the most important skill for mages:
- Yes, whole mages tactics based on escaping if something goes wrong.
- First of all, if you are PFMed it may be worth running and shooting
Ice Strike/Mass Ice Strike/Chill wind on self (cast ES on self if
you are sure you can finish this fighter)
- Use invisibility scrolls or pots if you can't drop someone from
tail after 10 seconds run
- Never forget that you have recall spell or better, scroll - saves
your things
- Better kill self than let someone kill you (this avoids drops
and enemy will not get EK)
- How to evade from fighter?
- Invisibility (about 50% chance that he will forget about you)
But still some probability that he's battlemage and will try
to detect ... In this case learn to escape while you are invisible
(see bellow)
- Cast ice strike or something freezing on him (yes, you will
get hit 2 times after that but if its not a critical berserked
hit with GS you will survive
- Paralize him (quite hard, you may run out of health while
trying to do that)
- Learn to escape while you are invisible
So you made yourself invisible but fighter just hit you ... He's
staying near you and a mage somewhere behind (or a fighter itself)
starts to cast detect invisibility.
Practice shows that most efficient way to escape is to WALK 90 degrees
away from direction they are running to (left or right, its your
choice) then after someone have finished casting detect you continue
to RUN in that direction. If here's many people following you that
will take out over half of them, only most experienced people will
guess your direction (by sound or just by luck) and keep following,
2 more such invis casts (in a shadow of the building) drops all
lucky players from tail. About experienced people ... Just prepare
to die, recall or to use scroll.
- Practice
Don't think you will read this manual while running from a fighter
Equipment:
- If you are broke - just staff and full bag of food.
- Equipment for the raid if you are lower than 60-65 level:
- Staff (MS20 prefered) but can also be a CP wand - it's your own
risk.
- Few (2-3) greater stamina potions - to run from fighters
- Few (5-7) greater healing potions - to survive against fighters
- Invisibility scroll
For the worst case when you have no time to cast Invisibility spell,
cast it when you are running (yes, only after 10 seconds after getting
damage), probability that enemy has detect-invis scroll is VERY
low, so you will win lots of time
- As many big mana potions as you can carry
- If you are higher than 60-65 level - same as above with one difference:
- Take 10-15 mana pots
- and fill the rest with healing pots (about 20-25)
- Going with full equipment for EKs is kind of silly - you will have
more risks than your enemy
Choosing targets:
- Beware of enemy people with hero capes (cape with cross on it)- they
will not give you EK without battle
Means, never start battle with them if you are not ready. Against mages
do not go without PFM, against fighters - if you don't have very strong
friends and good skill in using paralize spell)
- If you see someone high level - better just run, you will not get
EK here
You can identify top players by horned helm, plate mail, wizard hat
or hood, gold weapons, giant sword, swinging with high str weapons etc.
Only VERY "talented" fighters over 80 level can die from a
party of mages that does not use MS, just find out how Plate Mail looks
on people and avoid people with such stuff. Why ? Fighter can kill mage
that drinks healing potions and does not run much (keeps shooting),
within about 20 seconds, normally fighters with good items has 400+
health so 3 mages out of 4 (last is running) who shoot ES every second
deal 60 damage, you think its ok? Nah ... fighter can easily run away
from you (also he will drink and get 70 HP every 2 seconds and therefore
no easy EK awaits you here). So only top mages (MS, LS) can kill fighters
this way, forget about 70+ fighters for a while.
- Don't start mage vs mage duel until you will reach Meteor strike spell
Know why? First of all, mages with wizard staffs or MS30 can cast about
2 times faster than you, hit harder etc, just forget about killing high
level mages. You can still try lower-level mages using sudden attack,
this works pretty well. But again, if enemy mage casts PFM on self just
forget about killing it - after that you can only summon or help allied
fighters.
- In newbie dungeon (the one that has level 80 limit) here is one kind
of totaly invincible fighters - someone with 150 dex and 50+ magic absorbtion
To kill such you either need 4 !!! mages that shoots lighning strike
(and doing max of 30 damage each) or to box this fighter with even more
fighters. If you see such which you hit with ice strike for 15, with
ES - 25-30 ... Paralize/hold it and forget about killing it - summons
can't hit through 150 dex. Also this kind of players is antimage only
- such fighter can't kill any fighters, but is perfect for the mages.
- Look from whom you will get EK and from whom you will not
If you are less than 80 lvl - You can have EK by killing lvl 30 and
higher
If you are higher than lvl 80 - You can get EK by killing lvl 80 and
higher
If you are in enemy town (does not include barracks) you cannot get
EK
- Avoid fighter groups, 2 fighters can stop mage from running using
critical hits while group with 3rd fighter will easily finish mage.
- Again, note: why I don't like Korean on cables? They have lag 2 times
lower than anyone else and therefore can hit while running from 2 times
LARGER distance (on your screen) than any others, after some time I
think you will learn how to find out the lag of other players visually.
For example, such players can hit you from the edge of the screen (I
have lots of such screenshots and even some where I can't see the one
who's chasing me and he hits me)
Locations for player killing:
- Simpliest: stay near newbie dungeon (name because of level 80 limit)
entrance with ES ready on raiding day, I'm normally getting 10EK a day
this way (with level 64 mage), you can sometimes help people down there
with summons, para, pfm etc.
- Visit enemy city :) Indeed, you can get only items in the city and
normally 1 mage can't kill another mage with level 60+ (and means, with
loot), so better raid with 2-4 mages in party. Surround any mage and
shoot :)
- You still can raid garden and nearby lands - when you see fighter
running from a group of trolls, shoot him and enjoy EK :) Also you can
help troll a bit by zerking it and paralyzing fighter. 2 mages can easily
take out a single fighter of 60-70 level with the help of troll.
- Tips for battle for YOUR city DUNGEON entrance:
- always try to go deeper in dungeon first
In safe zone you can only PFM yourself and allied people while enemy
can easily summon, paralize etc from non-safe zone. So get out of
there if enemy starts to summon or there is much more enemies than
allies.
- how to get deeper into the dungeon untouched ? Easily.
Works even when I'm 1 agains 8 mages and 4 fightrers (note, only
in case when here is no sumons at the entrance).
First of all PFM party and prepare for a long run into the enemy
back (here you will need stamina potions - noone will let you use
great stamina recovery). Usually after such run, you have only 1
high level fighter on the tail (mages start to cast something which
is just useless against you so they loses you from area of sight).
After that just evade from fighter (see escaping tips) and either
go to enemy city or just return back with summons.
Tracking players that are hiding:
- Yes, the easiest targets are hiding from you: mages needs to recover
mana and they goes to the dead end (without PFM) or just becoming invisible,
fighters after stopping running puts their HP rec shield on and rests
behind a group of teammates or in safe zone etc.
- First of all, tune your client so walking mage will not be able to
hide from you. Check Tuning Helbreath section.
Tips for player killing process:
- Cast Protection From Magic (PFM) every time if you suspect enemy mages
to be near
In dungeon its usually PFM, great stamina recovery and then invisibility,
this way you will be ready to meet any mage.
- Summon little army (bersek and then invis clops, then commit sudden
attack, this way you will be sure that noone will chase you for a long
time around that monsters group (group with berserked clop and helhound
can kill 1 level 70 fighter).
- Variation is 2 waves strategy: First 1 or 2 PFMed players goes ahead
and then retreats while 2-4 times stronger party goes invisible just
after 2 players departs and attacks enemies when those comes into the
trap
- For 2 mages: drop something (2 minor mana potions or a daggers and
a potion are ok) on the ground in not very populated place. One mage
starts casting paralize and then waits, 2nd makes both invisible. When
fighter crouches to pick up 2nd item - paralize him, note he still can't
see you (summon against paralized mages), think yourself how to kill
him ... team with a fighter or both starts to cast combat spells ...
You can safely buy potions or daggers in enemy city, just enter to the
shop invisible, buy quick and exit.
- Top players always has a traitor characters in enemy city so if they
will need to relogin they must be sure that they will not get boxed
again. So after logout they brings such character. If you kill it -
it will just lie and spectrate ... So you need to make him think that
everything ok ... Try inventing something - otherwise you will not have
the kill.