Tips

So you created Helbreath character already. First, lets find out - will your character be a mage or a fighter (no other specializations around). Mage must not have DEX (anyway fighters will have 90% chance to hit you), must have 50+ magic, average or high intelligence and a bit of vitality. Unlike mage fighters needs 50+ dexterity, strength enough for your favorite weapon and vitality so I've decided to make 2 different tips: for mages and for fighters.

So if your character is half-mage - half fighter, I advise you to create a new character while it's not too late ... You can use this one as a fisher (get DEX to 50 and forget about getting EXP on this char) but you will not be able to fish in a safe place if you are not a traveller already. Why creating a new character? Half-fighters are good only against mages, nothing more, they can't do anything with a pure fighter of the same level.

Just a bit more about battlemages

Usually fighters needs just pfm, paralyze or zerk spells while having very low MAG stat - such combinations sometimes gives good results but that's not a true battlemage, just a fighter variation. If you have high MAG as well as some DEX and STR ... Then It's the most deadly combination ... For you. You will be always behind any mage or fighter of your level and prepare to be always weaker by 10-20 levels. So you will get EKs only againsts newbies or during sudden attacks on mages. Perfect if you reached 90 - then you have some chances to get EKs on 80th levels etc...

Currently it's not very easy for battlemages to player-kill. Imagine suddenly attacking mage: you have to PFM or you will just behave like a weak warrior - so you need to release BOTH hands from shield and wand, indeed it will take you 1 ES to do that + not obvious to cast PFM under ES fire.

Yes, you can commit sudden attacks too - but it works only against newbies who has no sound tweak. Only 2-3 fighters (or 1 low-ping cheater) can kill a mage but again, who will take kill? Unless you have high str - it will not be you in most cases.

Also think a bit about leveling ... As a mage ... forget about it, only at high level you will be able to party with another fighter as mage. As a fighter, well, maybe a good idea, but in some cases (like killing liches) you will need to PFM, heal your partner and zerk him constantly unless he's 120+ which is quite hard to do while killing liche for someone who stays near liche and who's PFM sometimes wanishes (yes, hard for you as for battlemage). I think mage can do the same much more efficiently.

Battlemages are self-sufficient, mages can't make them stronger then they are already. But party with a fighter ... It's kind of deadly thing in player killing. Battlemage+fighter against mage+fighter of the same level ... Mage+fighter party will have to retreat soon. I think that's the only advantage of battlemages (for low level players I prefer barrack raiders :P )

Tips for beginner mage

  1. Create character with 14 MAG, 14 INT and 2 STR.
    DEX is not needed for a mage - anyway fighter with 100 DEX will easily hit you, even if you will get 50 DEX, STR is waste of points too - because of low DEX you will hit too rarely in close combat to inflict enough damage. Why STR? Otherwise you will not be able to wear wizard's hood or wizard's hat in future...
  2. So you appeared in the beginner zone. First of all, set level growth to INT (+3)

    Left portal leads to the Aresden city, right leads to the Elvine city. When you put mouse over the white dot on the minimap you will read what's there. This will help you to find barracks, blacksmith, wizard tower and many other places. To turn on minimap use Ctrl+M.
    To learn magic missile and start training magic you need 18 INT
  3. Go to barracks and with dagger and hit dummies till you will get 18 INT
    Barracks are in the city. Enter the city, find a barracks there and just kill dummies till you will have 18 INT. Why dummies? You can get a bit more EXP on them than on slimes (much more if you have Hitting probability rep+7 dagger) . Also here's a macro that allows you to release your hands and just look how you kill the dummies.
  4. Now visit mages tower and buy magic missile spell (it costs 100 GP)
    You need this spell for training magic %.
  5. Go back to barracks, and set leveling to MAG (+3)
    MAG is required to get fast mana recovery
  6. While being traveller get your level to 19
    This will save you from repairing items. Don't forget to shoot with magic missiles and don't let your mana to completely recover.
  7. Become a citizen
    You can do that in the cityhall in the center of your city.
  8. Now you need to get 80 MAG
    You need 80 MAG to be able to recover mana fast for magic %. Again, train in barracks.
    Tips for barracks training:
      1. Summoner (38 INT and about 90 MAG with some VIT and 100% magic)
      2. Shooting mage (Mass Lightning arrows - 53 INT and about 70 MAG with some VIT)
        it's not recommended for you to use 7 or higher circle - you will have only 20% to cast in it (40 with +21 CP staff), however you still can make such.
  9. Now you have to take care about your magic % - get it to about 80% (or 100% if you can)
    Why should you do so? 1. Summoning better creatures 2. It affects casting probability 3. It affects chance to hit with magic. Some people uses a macro for that.
  10. Now when you got 100% magic - time to start training 60 INT for ice strike
    Yes, in barracks. When you will get fire ball or fire strike - you can try 2nd level of barracks. When you will get ice strike at 38 level - you will get to 41 in minutes :) Again, if you want this character to become a barracks raider you will need to stop at 38-39 level (otherwise if you will get 40 you will need to die often which is quite hard and sometimes bad for your rep)
  11. Train MR (magic resistance)
    Find or buy a wooden MR shield then get full bag of food to avoid losing it. Put on the shield. First of all remember: if you see cannibal plant - run as fast as you can. In the garden forget about killing any monsters except for usual orcs, snakes and slimes. Ok, now you are ready for the garden run. Tactic in the garden is simple: RUN :) Yes, magic orcs are the best for training MR. If you see the orc - make it to attack you. If it won't shoot magic - it's usual and you can safely kill it. If it's a magic orc - just run from them and they will start to shoot magic on you.
  12. Ok, you have graduated from barracks with perfect skill and Ice strike. Now comes the hardest part - leveling.
    All mages needs to have ES without dependence of their specialization. So get enough INT for it. Start from snakes, try scorpions pit, also a good way to get EXP is summoning something strong that ALMOST kills for example, another Cyclops and when you think you can finish enemy Cyclops /hold your creature and shoot strikes (energy or ice on target monster). 2 zerked stone golems can easily beat paralized werewolf :)
    Other way is party with good fighter (you need good MAG in this case to have good chance to paralyze monsters and you need to have berserk for your fighter).
  13. Time to choose specialization :)
    Here is 3 specializations for the pure mages, try to think what fits you better:
    1. High MAG mages
      Because of your 160-180 mag you can hit almost always and with very high damage (70-80 with ES is usual, you can also hit 60 rarely and top hit with ES is about 94-97), you have high MR, but you can forget about high level spells like MS and blizzard. Pure high MAG mages has only ES and nothing better, but some considers getting mass chill wind which is actually pretty good for long-time freezing the enemies.
    2. High INT mages
      You had Lightning strike already at 60 level but then your hitting probability against mages will be close to 50%, also damage on fighters will rarely go past 60-70, yes, and the worst - low mana recovers. But at higher level you can deal the same amount of damage as high MAG mages and even with some special effects like freeze or hit through usual PFM. But here you sacrifice mana recovery for special effects. You need a lots of MP rec items to compensate your mana recovery.
    3. Balanced
      Like most mages you can do high damage lightning strike but getting meteor strike delays for a long time. You have balanced set of magic spells and sufficient mana recovery.
  1. Ok and some common tips: Buy MP rec shield - leveling without it will take 1.5 times longer.
    This will give you enough mana to level up fast and wear robe (more chance that fighters will party you).
  2. From 55 level with high CP wand you can start killing golems
    2 golems at once is ok, if just 1 - use mass lightning arrow, you will still kill it.
  3. From 60 level go on helhounds and maybe even cyclops
  4. From 70 - good idea will be to try mass troll spawns
  5. Blanced mage can reach 169 INT (Meteor strike) and 200MAG only at 114 level.

Pure mages classification

Level Skill change Classification / prefered spell / equipent / prefered victims Stats Variations Stats for variation
INT MAG   INT MAG
1  
Food for ants
None
Agile Daggers or rep+7 or hitting probability
Slimes, Dummies in barrack lvl1
14 14  
19 54
(+54 skill)
Magic % trainer
Magic missile
 
Nowhere :) In the corner of unpopulated 2nd room of barracks lvl 1 or in the corner of begginer zone.
18 64
Beginner zone killer
Poison cloud
 
Macroers, beginner zone.
49 19
40 117
(+63 skill)
Barracks ready to graduate mage
Tripple energy bolt, Ice strike (only if 100% magic skill already)
Usual MS10 wand or MS0 special wand, nude (maybe with MP rec shield).
Scorpions, snakes, later skeletons, zombies in pits.
60 85  
79 234
(+117 skill)
North dungeon raider (balanced)
Lighning strike, Mass chill wind (against players)
MS20 wand, MP 49 rec shield.
Golems, Frogs, Helhounds, Cyclops, Trolls. Only in groups. Good to party with a fighter in DV/SW/D3
123 139
North dungeon raider (high MAG)
Energy strike, mass chill wind (against players)
MS20 wand, , MP 49 rec shield.
Golems, Frogs, Helhounds, Cyclops, Trolls. Only in groups. VERY Good to party with a fighter in DV/SW/D3
93 169
 
North dungeon raider (high INT)
Meteor strike, Mass chill wind (against players)
Any CP30+ wand (usually MS10 without it you will have 70% in meteor strike), MP rec shield, MP rec armor prefered.
 
169 93
90 267
(+ 33 skill)
Robin with hood (balanced)
Lighning strike, Mass chill wind (against players)
Special MS20 wand, MP rec shield, PA or MP rec hauberk (or usual wizard hauberk)
 
145 145
Robin with hood (high MAG)
Lighning strike, Mass chill wind (against players)
Special MS20 wand, MP rec shield, PA or MP rec hauberk (or usual wizard hauberk)
 
123 167
also here you may want to waste 5 str for wizards hood (values in table here and bellow have 5 substracted already)
Robin with hood (high INT)
Blizzard
Any CP30+ wand (without it you will have about 70% in blizzard), MP rec shield, PA or MP rec hauberk (or usual wizard hauberk)
 
195 95
100 297
(+30 skill)
Hidden death (balanced)
Meteor strike
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk (or usual wizard hauberk)
 
169 151
Hidden death (high MAG)
Lighning strike, Mass ice strike (against players)
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk (or usual wizard hauberk)
 
140 180
 
Hidden death (high INT)
Blizzard
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk (or usual wizard hauberk)
 
195 125
110 327
(+30 skill)
110 level (balanced)
Meteor strike
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk,
 
179 171
110 level (high MAG)
Meteor strike
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
 
169 181
     
110 level (high INT)
Blizzard
Usual MS20 wizard wand, MP rec shield, PA or MP rec hauberk
 
195 155
120 357
(+30 skill)
120 level
Blizzard
Special MS20 wand, MP rec shield, PA or MP rec hauberk, MS necklace
 
195 185  

If you do not obey the table above then you will have either low casting probability in your top spells (what's good in having blizzard with 30% casting probability with the best wand?) or slower rate of training.

Tips for beginner fighter

  1. Create char with 14 STR 14 DEX and 12 VIT

  2. So you appeared in the beginner zone. First of all, set level growth to DEX (+3)

    Left portal leads to the Aresden city, right leads to the Elvine city. When you put mouse over the white dot on the minimap you will read what's there. This will help you to find barracks, blacksmith, wizard tower and many other places. To turn on minimap use Ctrl+M.
    To learn magic missile and start training magic you need 18 INT
  3. Get 6 or so level and go to blacksmith
    Blacksmith is in the city. Enter the city of your choice (either Elvine or Aresden).
  4. Buy weapons of your choice
    In the blacksmith buy yourself usual long sword and long sword manual. Don't think you will want a short sword against fighters or big creatures so it's better to start training long sword skill % as soon as possible.
    For barrack raiders: buy short sword (no manual needed) or esterk (fencing manual).
  5. Go to barracks and kill dummies on DEX (+3) till you will reach 50 DEX then put all on VIT (+3)
    Find the barracks in the city and just kill dummies till you will have 50 DEX. Why dummies? You can get a bit more EXP on them than on slimes (much more if you have Hitting probability rep+7 dagger) . Also here's a macro that allows you to release your hands and just look how you kill the dummies. Note, if you want barrack raider, use short sword mostly and get 14 STR (axe), 50 DEX and then train vitality, this will help you training shield.
  6. Get shield and shield manual if you will use short sword or fencing
    Just learn to use shield and stay in the middle of dummies on barracks level 2 to train it (train it as traveller on 2 dummies to avoid repairs or death problems)
  7. Get shield manual, and shield, read manual and then get 100% shield, also if you want - get archery skill higher, it will help getting EXP in future.
    It's really hard to train shield outside the barracks while it takes just 2-3 nights in barracks. Get 2 (if you have no vit) or 3 dummies on 2nd level of barracks and lead them away into the corner. Then just stay and enjoy. Do that as traveller to avoid repairs, enemies and death problems.
  8. For barrack raiders: Then keep killing dummies until you will get 100% short sword skill,
    Quite long, but if you will become a citizen ... then you will not easily get 100% skill as barrack raders (you will have to ask mages...). Why it's only for barrack raiders? For others it's just better to go level in RH after reaching 41st level - at level about 55 you will have 100% skill in any case.
  9. Become a citizen
    You can do that in the cityhall in the center of your city.
  10. Now choose future specialization of your fighter:
    1. "Dexie" very high dexterity warrior with weak agile sword or esterk
      Because of good chance to hit he is still a very good warrior, even if he got weak armor (good against people, but weak against big monsters even though big monsters will hit you rarely)
    2. Balanced - something like STR 78 (full speed long sword, in future better weapons), DEX 70, VIT 40. At higher levels try to get 104 STR (Great sword+1), about 120 DEX and 40-50 VIT.
    3. Giant sword user (156 STR)
      Maybe here is some others classes ...
  11. Train till 40 level in barracks
    Here you are - a ready barrack raider, just train MR a bit and you are totally prepared, oh yeah, you may also want to get INT for paralyze spell.
  12. Train MR (magic resistance).
    Find or buy a wooden MR shield then get full bag of food to avoid losing it. Put on the shield and one-handed long sword (or axe). First of all remember: if you see cannibal plant - run as fast as you can. In the garden forget about killing any monsters except for usual orcs, snakes and slimes. Ok, now you are ready for the garden run. Tactic in the garden is simple: RUN :) Yes, magic orcs are the best for training MR. If you see the orc - make it to attack you. If it won't shoot magic - it's usual and you can safely kill it. If it's a magic orc - just run from them and they will start to shoot magic on you.
  13. Till 50 level its a bit painful
    You will have to hunt every skeleton on the skeleton pit (in the Promise lands) when horde of other players will try to kill it too. After that you can go to the farm and start training MR and killing orcs and snakes there (you can take troll 1 on 1 only at about 60+ level), also you can hunt golems on any other map. Beware of dungeons - cyclops can easily kill you because you, probably, have no MR items yet and low MR.
  14. 60 level
    Here comes freedom - you start to be attractive for mages to party with you, go ogres, trolls (garden) etc 90 and higher levels are good for parties with a mage (it's much easier to kill paralyzed monsters, you know) Just find a mage that has 100% in circle 6 and ask him to party in garden
  15. Get 130 strength
    This will allow you to full-swing flam and pickaxe.
  16. Get 130 dex.
    Now you can level off ogres and possibly go to WereWolf (WW) pits with a good mage and clear the pit out. 100 dex is too low to fight even paralized werewolves ...
  17. If you decide to get full swing battle axe get 170 str, not just a 169
    The reason for 170 and not 169 str (the actually str for b-axe at full speed) is because you get +1% damage for every 10 points of str you have.

I don't have good fighter therefore, please, write me (see top of the page for e-mail address) what you recommend to do next. Thanks you.

Pure fighters classification

Level Skill change Classification / prefered weapon/ prefered armor / prefered victims Stats Variation #1 Stats for variation
STR DEX VIT   STR DEX VIT
1  
Food for ants
Agile Daggers or rep+7 or hitting probability
Nude
Slimes


14 14 12  
19 54
(+54 skill)
Shield trainer
Sabre
 
Dummies, Barrack lvl 2


14 50 30
Skill trainer
Sabre, short swords
Dummies, Barracks lvl 2
32 50 12
40 117
(+63 skill)
Barracks ready to graduate fighter
Zombies, Skeletons
 
Rep+7 esterk hp+21
48
80 30
Barracks raider
Newbies, Enemy Barracks
Rep+7 ss
48
80 30
 
Barracks mage killer :)
Snakes
 
Great sword with hitting probability
104 41 12
79 234
(+117 skill)
North dungeon raider (mage flier)
Golems, Helhounds, Cyclops, enemy mages
Plate Mail, Full Helm, Tower Shield (when using war axe), Plate Leggings, Hauberk (good for extra protection)
Flameberge
130 100 44  
90 267
(+ 33 skill)
Goldie
Ogres with mage, golems pit when alone
Knight Plate Mail, Knight Full Helm, Knight Plate Leggings, Knight Hauberk
Flameberge, War Axe (preferably with stats)
130 132 45  
100 297
(+30 skill)
Winged warrior
Werewolves, liches with mage
Knight Plate Mail, Winged Helm, Knight Plate, Leggings, Knight Hauberk
Battle Hammer, Battle Axe +1, Giant Sword ( Knight Flameberge)
159 133 45
Winged warrior
Werewolves with mage, ogres
Knight Plate Mail, Winged Helm, Knight Plate, Leggings, Knight Hauberk
Knight flamberge, War Axe (preferably with stats)
130 150 57
110 327
(+30 skill)
110 level
Battle Hammer, Battle Axe +1, Giant Sword (Knight Flameberge)
Knight Plate Mail, Winged Helm, Knight Plate Leggings, Knight Hauberk
 
182 133 50        
120 357
(+30 skill)
Horned warrior
 
Knight Plate Mail, Horned Helm, Knight Plate, Leggings, Knight Hauberk
Battle Hammer, Battle Axe +1, Giant Sword (Knight Flameberge)
182 160 53        


Indeed, you can forget about following chart above but note: it will be either harder for you to train (e.g. if you sacrificed str for vit then you will not make a good party but will fight alone well) or it will be harder or even impossible for you to kill players (very low dex or very low str).

Choose balancing yourself +-15 does not mean anything e.g. you can make 115 dex instead of 130 without any sensitive change (but you will earlier start to use b-axe) etc. For players you need higher dex, for monsters - higher str. In brief, that's all about warrior.

Player killing mage tactics

Here's some tips how to get EK for a mage.

Basics
Practice
Equipment
Choosing targets
Locations for player killing
Tracking players that are hiding
Tips for player killing

Lets start from basic:

Practice required:

Equipment:

Choosing targets:

Locations for player killing:

Tracking players that are hiding:

Tips for player killing process: